
Today in class we discussed the importance of the learning experience in relation to how the user will respond, how much information will the user obtain, how is the user going to get the information and reason on the importance to develop for your audience. As a graphic designer, I could not agree more.
Whenever I start any project I usually do a preliminary research on the audience based on the message or the objective of the message. After mock up is done, I usually find a person (friend, colleague) to critique it and get some feedback. Then, based on feedback I usually go back to whatever stage of the design needs improvement. Sometimes I end up starting from scratch and sometimes it just a need of little touches here and there.
Three key factors for developing learning objective in any media are:
The User experience:
- Does it appeal to the audience?
- Does reach the goal?
Information Flow:
- Will user find everything at hand?
- Will it make sense for the student?
- Does info required flow? Does it carry on?
- Is the information or lesson plan scalable for advance lesson plan?
Intuitive Design:
- Start with what works and then make it look pretty to appeal---not to distract
- Access information on one click/action
- Map, map, content map
I must say designing learning modules is not an easy task and requires a high level of technical user experience experience, so to say, but to summarize the concept of design we must strategize on what the best technical and user-experience assets are for an online meeting/collaboration site to develop the most effective visuals, questions, and overall level of engagment. Ideally, users should be able to pull out the most significant aspects of the product and really highlight those features on the home page as well as elsewhere in the site.
2 comments:
Jonathan,
If you're designing something complex, with a stuff/processes/information the user needs access to--do you have tips how to do that and still maintain 1 click access?
How do you make clear hidden functionionality like drag and drop organizaton (like iGoogle) or even instructional rollovers?
Thanks for your post, I feel totally disadvantaged around graphic design. It does not come easy to me at all! So I appreciate you sharing how you think about designing things.
Well, it is not an easy task and requires a high level of experience, so to say but to summarize the concept of design we must strategize on what the best technical and user-experience assets are for an online meeting/collaboration site to develop the most effective visuals, questions, and overall level of engagment. Ideally, users should be able to pull out the most significant aspects of the product and really highlight those features on the home page as well as elsewhere in the site.
Of course, the one-click access is a rule of thumb. Sometimes it is an impossible task. I will find some good site and some bad site to show.
Post a Comment